Starting Chips

Install a few useful problems and call it a build.

Chips are modular programs and devices that let a COMP user shape the Veil. At character creation, choose chips that support your concept and match the attributes you intend to use. The entries below are a starting selection; your Compiler may approve other Common or Uncommon chips from the full repository.

Starting Guidance

Generic Chips

These chips are widely available and can fit almost any starting character.

Ghost and Signal Chips

Useful for characters who survive through misdirection, digital awareness, or careful positioning.

Force and Field Chips

Practical tools for characters who expect trouble to become physical.

Occult and Support Chips

Stranger programs for characters who work with rituals, spirits, or the strength of a group.

For the complete searchable list, visit the Chip Repository. Discuss your final loadout with your Compiler before play, especially if a chip comes from a source associated with your distribution or contract.