Basic Resolution
Roll 1d20 + relevant Attribute + Skill. Compare to a target Difficulty (DC).
Outcomes
- Success: Meets or beats DC — action succeeds.
- Critical Success: Natural 20 — enhanced effect + GM bonus.
- Failure: Falls short of DC — partial or no effect.
- Critical Failure: Natural 1 — complicating outcome.
Combat Flow (Turn Order)
- Initiative roll (1d20 + Reflex)
- Actions: Move, Act, Use COMP, Reaction
- Resolve damage/effects and status updates
Damage & Armor
Damage reduces Stamina. Armor reduces incoming damage by its Rating before Stamina loss.
Sample Roll
Roll: 1d20 + Strength(3) + Skill(2) => Result 18 vs DC15 => Success
Notes
Mechanics are modular — rules on other panels reference these primers for concise gameplay.