Combat Rules

The only option when faced with annihilation is great change.

Fighting

The Veil, can often be a violent place. It's chaotic nature encorporates enough of the supressed emotions of the world so wholly that it becomes actively difficult for the savvy to not eventually become well-versed in self-defense, or worse. The difficulty is, that when dealing with a place so hostile, the mind body and spirit may all be assaulted with equal force.

Perhaps a group of possessed Federal agents are firing without a restrainst against an insurgent hacker group. Maybe a monster made of slime has begun attacking the local library. Maybe a virus deep in Cyber Space is begining to bite any that get too close to it. There are a lot of things that can potentially go very wrong, and Combat is the game mode for all elements involving that.

Starting Combat

Combat is fundamentally a stress test with your player characters and their surroundings. When combat begins The Compiler should clearly escalate and allude to all possible threats in the general area. In some cases such as ambushes or illusions, there must be some creativity liberties, but all known elements should be readily available to all Players.

Although, it is not required, Virus.Zone recommends using a grid-based map representing all terrain and entities to use as a reference. This can either be virtual or physical, get creative if you can.

It's also important to understand what kind of tension you are attempting to accomplish. In a more gritty and unforgiving game, you may want to hold off on holding back, relying on more and more seemingly unbeatable threats. If you want to play triumphant heroes it might be a good idea to cut some slack, or grant extra dice to the cache when available.

Phases of Combat

Types of Actions

Attacks and Defenses

Attacks and Defenses are the most fundamental types of combat actions since they are dealing with the

Buffs and Debuffs

Controls and Utilties

Layers of Conflict

Physical, Digital, Spiritual etc. Real vs Digital world

COMPs in Combat

Enemies and Opposition