Dropout
You walked away from something you were supposed to finish. School, training, a career path that promised stability at the cost of yourself. You carry both the guilt and the freedom.
Perk — Self-Taught: You have many plausible knowledge or skills gained outside formal institutions. Once per session, you gain a +1 to any roll as a part of improvising.
Family Business
You grew up around a trade that paid the bills and defined expectations. It taught you responsibility and how messy loyalty can become.
Perk — Trade Familiarity: You gain +1 on actions tied to your family’s line of work and can quickly spot outsiders pretending to belong.
Ham & Egger
You worked long shifts surrounded by noise, heat, and machines that never stopped. You learned how systems break down, and how people are treated when they’re considered replaceable.
Perk — Industrial Familiarity: You have a strong grasp of OSHA regulations, industrial sites, or unsafe working conditions. You instinctively know where accidents are most likely to happen.
Investigator
Truth-seeker, journalist, researcher, or simply someone who asks too many questions. You know how to dig, how to follow leads, and how to piece together stories from fragmented information.
Perk — Investigative Edge: You instinctly know how to find someone with relevant information, leads, or reluctant sources. You can spot inconsistencies in stories and identify when someone is hiding something.
Medic
You could've been a combat medic, first responder, Doctor or underground clinic worker. You've patched up more people than you can count in less-than-ideal conditions.
Perk — Emergency Treatment: You can stabilize incapacitated allies, preventing death. Additionally, when you perform medical treatment outside of combat, you may reroll one die and use the result.
Net Drifter
You spent more time online than anywhere else. Forums, servers, half-dead platforms where rules were optional and identities were fluid. You learned how people really behave when no one is watching.
Perk — Digital Intuition: You can quickly assess the tone, danger, or legitimacy of basically anythinf. You know when a place or person is artificial.
Occultist
Whether you believed or not, you've spent years studying esoteric traditions, conspiracy theories, and forgotten lore. The line between myth and reality blurs more than most realize, and you've seen proof.
Perk — Hidden Knowledge: You automatically can identify occult symbols, understand spiritual or supernatural concepts, and recognize signs of paranormal activity from something fake, provided it ties into your specialities. You know which old traditions actually have weight.
Street Tough
You grew navigating the underbelly of humanity. You might have spent your time running errands, moving contraband, and surviving on your wits. Every corner held a threat and every shadow a potential escape route.
Perk — Urban Navigation: You gain +1 on actions to blend in crowded areas, find safe routes through the city, or locate black market dealers and safehouses. The streets are your domain.
Suit
You operated in the boardrooms and back offices of megacorporations. You know how bureaucracy works, where the money flows, and which palms need greasing. The system is broken, but you know how to exploit it.
Perk — Corporate Knowledge: You gain +1 on actions involving corporate protocols, reading people in formal settings, and understanding financial transactions. You can identify legitimate-looking forged documents and corporate credentials.
Weapons Specialist
Military background, private security, or simply someone who has spent years mastering their craft with firearms and blades. You understand weapon mechanics that most wouldn't even consider.
Perk — Weapon Expertise: You may use Advanced Weapon without penalty, even those requiring specialized training. Additionally, you understand how to jury-rig or repair damaged weapons with common tools.