Character Creation

Two steps forward and one steps back.

Overview

Creating a character for Virtual Veil is a collaborative process between you and your Compiler.

Quick Reference Checklist

Concept & BackstoryWhat are you trying to play?
Choose DistributionWhat playstyle best fits you?
Choose your ContractWho is your character as a person?
Build Your COMPHardware, and Chip configuration.
Allocate AttributesDistribute Skills and Stat points
Choose EquipmentWeapons, armor, tools, and gear
Establish RelationshipsConnections to NPCs and other players

Concept

Before begining play its good to establish who your character is. Consider these questions:

Your answers here will inform choices later on. Work with your Compiler to ensure your character fits within the campaign world and complements your fellow players' concepts.

Distribution

Your distribution represents the philosophy and methodology through which you invoke power. Each distribution grants unique abilities and shapes how you interact with the world.

OS Distributions (Character Classes)

Backgrounds

Your background represents your expertise and history before forging a contract with a COMP. It grants you specific skills and mechanical bonuses.

Backgrounds

Contracts

Your Contract represents the inciting incident and desires that caused you to activate a COMP and let it into your soul. Contracts are thematic and often come with specific powers and abilities

Contracts

Your COMP

Your COMP is the device through which you interface with the Veil. It is equal parts computer and consciousness, requiring careful configuration. When selecting your starting COMP, be sure that it will be easy to access and use within the scale of the campaign.

COMPs

Select Chips

Chips are specialized software modules that grant your character specific abilities and powers. Each chip represents a particular skill or supernatural capability accessed through your COMP's processing power.

Chip selection is limited by your attribute levels and available processing capacity on your COMP. Select chips that complement your character concept and desired playstyle.

Each COMP is categorized by their side. Typically, characters begin with small COMPs but from the tone of the game, the Compiler may decide otherwise.

Chips

Step 5: Allocate Attribute Points

You have a pool of points to distribute among your character's core attributes. These represent your innate capabilities and determine the size of your dice pools for various actions.

Most characters start with 5 points to distribute. Your distribution may provide bonuses or restrictions on specific attributes. Attributes typically range from 1-5 during character creation, with 3 being average for a trained professional.

Choose Equipment

Beyond your COMP, equip yourself with physical gear that supports your operations. This might include:

Equipment may have weight or encumbrance restrictions. Work with your Compiler to ensure your loadout is appropriate for your campaign.

Equipment

Establish Relationships

Work with the Compiler and other players to establish connections between characters and NPCs:

These connections create narrative hooks and provide the Compiler with ways to involve your character in the story.

Final Review

Double-check your character sheet with your Compiler:

Once approved, your character is ready to enter the Veil and begin their story.